August 23, 2026 Performance and Pause Update
A calmer performance warning, a clearer paused battlefield, and fairer equipment cooldowns keep the action readable without creating an exploit.
Performance Feedback
- The low-performance warning now waits until frame rate remains below 30 FPS for more than four continuous seconds, then resets its timer when performance recovers.
- The warning appears only once per level, remains in effect across that level’s stages, and returns when a different level begins.
- The alert is less intrusive during combat and fades back when the player ship passes behind it.
Pause Visibility
- Added Hide Menu while a match remains paused, letting pilots inspect the battlefield and find their ship before returning to danger.
- Reduced the pause dimming layer so the battlefield stays visible.
- Added an on-screen way to continue gameplay with the menu hidden; the P-key shortcut still unpauses as before.
Fair Play and Balance
- Equipment swapped while paused now begins on cooldown when play resumes, preventing repeated swaps from bypassing ability cooldowns.
- Level 1 and Level 2 bosses received significantly stronger health and shields.
- Hard Level 2 now puts fewer enemies on a direct rush at once, while remaining foes keep their familiar hover-and-pass attack behavior.