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PATCH NOTES

Patch Notes — September 6, 2026

Warship construction, clearer combat visuals, control onboarding, asset preloading, and reliability improvements arrive in the latest update.

Added

  • Dedicated Warship Schematics tab in the Hangar.
  • Schematic component category in the Market.
  • Persistent, stackable ship-construction components.
  • Campaign-level schematic unlocks.
  • Rare orange prototype component drops.
  • Trackpad or mouse-and-keyboard onboarding.
  • Optional automatic primary and secondary weapon firing.
  • Customizable animated player-ship locator.
  • Procedural armor and shield impact effects.
  • Background stage and asset preloading.

Improved

  • Player ships are 15% larger and easier to identify.
  • Low-quality backgrounds maintain the intended dark presentation.
  • Improved contrast and hue immediately behind the player.
  • Existing preload operations are reused by the loading screen.
  • Difficulty and graphics-setting notifications now render in front of the pause menu.
  • Combat effects use pooling, configurable limits, and quality-aware detail.
  • CDN asset delivery reduces origin-server traffic while retaining local fallback support.
  • Graphics preset details remain clean and unobstructed at supported resolutions.
  • Trackpad players receive a clearer explanation of automatic firing assistance.

Fixed

  • Enemy ships no longer inherit the player's 15% visual-size increase.
  • Graphics preset helper text no longer overlaps or clips setting details.
  • Media caching, seeking, CDN delivery, and local fallback behavior are more reliable.