Patch Notes — September 6, 2026
Warship construction, clearer combat visuals, control onboarding, asset preloading, and reliability improvements arrive in the latest update.
Added
- Dedicated Warship Schematics tab in the Hangar.
- Schematic component category in the Market.
- Persistent, stackable ship-construction components.
- Campaign-level schematic unlocks.
- Rare orange prototype component drops.
- Trackpad or mouse-and-keyboard onboarding.
- Optional automatic primary and secondary weapon firing.
- Customizable animated player-ship locator.
- Procedural armor and shield impact effects.
- Background stage and asset preloading.
Improved
- Player ships are 15% larger and easier to identify.
- Low-quality backgrounds maintain the intended dark presentation.
- Improved contrast and hue immediately behind the player.
- Existing preload operations are reused by the loading screen.
- Difficulty and graphics-setting notifications now render in front of the pause menu.
- Combat effects use pooling, configurable limits, and quality-aware detail.
- CDN asset delivery reduces origin-server traffic while retaining local fallback support.
- Graphics preset details remain clean and unobstructed at supported resolutions.
- Trackpad players receive a clearer explanation of automatic firing assistance.
Fixed
- Enemy ships no longer inherit the player's 15% visual-size increase.
- Graphics preset helper text no longer overlaps or clips setting details.
- Media caching, seeking, CDN delivery, and local fallback behavior are more reliable.