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Warship Database

Nebula

Phase-locked speed runner

A needle-nosed white-and-graphite strike craft built for extreme speed and controlled spatial distortion.

The white needle-nosed Nebula matching its playable speed-runner design

Visual Profile

Nebula is defined by a prow so long and narrow it resembles a white needle drawn through space. A glossy black canopy occupies the centerline, blue light traces the canopy and wing roots, and compact swept fins remain close to the body. A single concentrated drive burns cyan behind the ship. Every surface communicates speed before the craft moves.

Nebula accelerating through a blue ion storm from the rear
Nebula, modeled from the playable speed-runner silhouette

Strike Before the Return Fire

Nebula carries exceptional offensive output inside the lightest hull of the playable fleet. It survives through velocity, precise angles, and an extended dodge rather than through armor. The craft is most effective when it chooses a line, delivers concentrated damage, and leaves before the enemy can turn that line into a trap.

Recovered Schematic

The schematic recovered after Descent Into the Core calls for phase-locked microfasteners, inertial shear bearings, chronometric control relays, and a prototype teleportation dampener. The components reveal how much work is required to keep the ship physically coherent while it manipulates distance and acceleration.

Archive Accuracy

The wiki render preserves the in-game ship's white needle prow, long black canopy, narrow body, blue luminous trim, compact fins, and single focused drive.

Abilities

Nebula evading fire above the illuminated cities of Earth 3

Extended Dodge

A longer evasive window complements the craft's extreme velocity.

A continuous ship-mounted laser crossing the battle space

Temporal Field

Creates a brief field around the ship that slows projectiles and can increasingly hinder enemy homing missiles.

A warship shifting position through a controlled spatial breach

Blink Assault

Blinks toward the cursor and fires three missiles; later ranks extend range, add a departure explosion, add a fourth missile, and grant brief arrival invulnerability.